In hardware, SoundSpace is a pair of gloves that track the user's hand position, orientation, and finger flexion. In software, SoundSpace allows users to create "air instruments" which consist of control mappings, gestures, and virtual spaces. The user's actions are visualized graphically in addition to being translated to musical signals.
I was the lead researcher on this project, directing a team of 5 computer programmers, 2 fashion designers, a musician, and an architect. As the team lead, I established research objectives and worked closely with the software developers to execute on those objectives.
The predecessor to SoundSpace, Aura is a musical instrument that imagines sound as a tangible object which a user "shapes" with their hands. By appealing to synesthetic imagery associated with certain sound qualities, Aura aims to be an immediately intuitive interface for musical expression.
I conceived of the idea for Aura and worked with a research partner to bring my vision to life. We built two prototypes, the first being a crude mockup using string potentiometers and the second utilizing a magnetic motion tracker.
FaderKeyboard is a piano-like arrangement of sliders each controlling the volume of a specific note. FaderKeyboard acts as an entirely harmonic instrument useful for creating rich, time-varying musical textures.
I was the primary researcher for this project, responsible for the design, electronic assembly, and software prototyping of the device.
Inspired by the acoustic cello, Sabre is an electronic instrument which features multi-touch "strings" for polyphonic pitch control and a six-dimensional joystick for expression.
As the sole researcher on this project, I designed the instrument, constructed the body, and wired the electronics. On the software side, I used Arduino and PureData to process the electronic signals and generate customizable audio waveforms.
Billion investigates the ability of communities to collectively fundraise for, and generate solutions to, societal problems. We leverage competition (to drive donations), crowdsourced innovation (to identify new solutions), and social computing (to reach larger networks).
I served as Chief Operating Officer where I directed internal team operations. As one of the original co-founders, I was key to establishing the vision and direction of the project.
Bridge is a smartphone application that examines the role of teamwork and accountability to encourage health and wellness. Bridge counts the daily steps of an individual and projects those steps onto a virtual journey with a friend.
I led a group to research the ways in which social motivations affect healthy behavior. Finding that users were most motivated by 1-on-1 teamwork, I designed the concept for Bridge and our group rapidly built a prototype of the application for user testing.
MS SQL Server
PCB Design (KiCAD)