Ray Li | Portfolio

SoundSpace

ABOUT

In hardware, SoundSpace is a pair of gloves that track the user's hand position, orientation, and finger flexion. In software, SoundSpace allows users to create "air instruments" which consist of control mappings, gestures, and virtual spaces. The user's actions are visualized graphically in addition to being translated to musical signals.

ROLE

I was the lead researcher on this project, directing a team of 5 computer programmers, 2 fashion designers, a musician, and an architect. As the team lead, I established research objectives and worked closely with the software developers to execute on those objectives.

Aura

ABOUT

The predecessor to SoundSpace, Aura is a musical instrument that imagines sound as a tangible object which a user "shapes" with their hands. By appealing to synesthetic imagery associated with certain sound qualities, Aura aims to be an immediately intuitive interface for musical expression.

ROLE

I conceived of the idea for Aura and worked with a research partner to bring my vision to life. We built two prototypes, the first being a crude mockup using string potentiometers and the second utilizing a magnetic motion tracker.

FaderKeyboard

ABOUT

FaderKeyboard is a piano-like arrangement of sliders each controlling the volume of a specific note. FaderKeyboard acts as an entirely harmonic instrument useful for creating rich, time-varying musical textures.

ROLE

I was the primary researcher for this project, responsible for the design, electronic assembly, and software prototyping of the device.

Sabre

ABOUT

Inspired by the acoustic cello, Sabre is an electronic instrument which features multi-touch "strings" for polyphonic pitch control and a six-dimensional joystick for expression.

ROLE

As the sole researcher on this project, I designed the instrument, constructed the body, and wired the electronics. On the software side, I used Arduino and PureData to process the electronic signals and generate customizable audio waveforms.

Billion

www.billioneffect.com

ABOUT

Billion investigates the ability of communities to collectively fundraise for, and generate solutions to, societal problems. We leverage competition (to drive donations), crowdsourced innovation (to identify new solutions), and social computing (to reach larger networks).

ROLE

I served as Chief Operating Officer where I directed internal team operations. As one of the original co-founders, I was key to establishing the vision and direction of the project.

Bridge

ABOUT

Bridge is a smartphone application that examines the role of teamwork and accountability to encourage health and wellness. Bridge counts the daily steps of an individual and projects those steps onto a virtual journey with a friend.

ROLE

I led a group to research the ways in which social motivations affect healthy behavior. Finding that users were most motivated by 1-on-1 teamwork, I designed the concept for Bridge and our group rapidly built a prototype of the application for user testing.

Skills

Web

HTML

CSS

ASP.NET MVC

Responsive Design

JavaScript

MS SQL Server

Hardware

PCB Design (KiCAD)

Microcontrollers

Rapid Prototyping

3D Printing

Soldering

Woodworking

Sewing

Creative

Design

Photoshop

Premiere Pro

Ableton Live

Sony ACID

Pro Tools

Frameworks

Visual Studio

Agile

Team Foundation

Git

Software

C#

MATLAB

Java

Arduino

MaxMSP

Soft Skills

Project Management

Marketing

Social Media

Mandarin Chinese